- Aldrich's Ruby: grants 100% HP on a successful critical hit. They have more health and deal more damage than their normal counterparts. - [Head] Effect: Boosts fire damage by 5%. - Reduced damage scaling for arrows when using Pharis Triple-shot. - Black Knight Helm now appears in Awestone shop. - Increased the HP of many enemies. - [Legs] Effect: reduces enemy sight and hearing by 20%. - Added Murky Finger, making you a murkman. - Increased the max held to 200 for ammunition, - Added Lothric Knight in transition area to second area, - Added additional Winged Knight in fountain area, - Added Winged Knight in area before lift. - Bonewheel Skeletons now do less damage, but inflict heavy bleed with their wheel attacks. [The aim here is to reduce difficulty of later areas.]. - Sources of +attunement have been cut down to fix a crash due to having more than 14 attunement slots. It now has an on-hit effect that blocks estus usage for 5 seconds. - Darkeater Midir: Reduces absorption by 50%. - Increased Ashen Estus Flash FP recovery amount. Stacks. Transfused from the Soul of the Deacons. 250 HP and 100 FP at +0, 600 HP and 300 FP at +10. - Received by using the 'Form Covenant' option with Irina. - Added Serpentine Twindaggers. Requires 40 FTH, is found in the Ringed City, on the corpse on the Gwyn statue. - Renamed Dark Greatsword to Abyssal Greatsword. - Added Inscribed Rune: increases Vigor by 5, - Added Scrolls of the Augur: increases Attunement by 5, - Added Banner of Tenacity: increases Endurance by 5, - Added Emblem of Vitality: increases Vitality by 5, - Added Pact of Chaos: increases Fire Attack by 10%. - Moved the Father, Mother and Child to Lillia's old location. - Removed the Cathedral of the Deep bonfire. - Rock Lizard now drop Titanite Scale and Twinkling Titanite at Chance: 1%. - Added Fire Seed reinforcement material, used to reinforce Pyromancy Flames. - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop. - Added many new treasures (both in corpse and chest form) throughout all the vanilla maps. - Added High Wall Jail bonfire to the passage near to Greirat's cell. - Made most of the chimes with Weapon Skill now use Gentle Prayer once more. - Sulyvahn's Beasts now drop Awestones at 10% (whilst in Champion's Pact). - Bosses are empowered, increasing HP significantly and damage slightly. - Cursed Pellet: Grant 2% FP and -1% HP every second for 300 seconds. - Valorheart is now found as a treasure in Irithyll, it is no longer dropped by the Champion Gravetender. - Changed Recollection damage to 100. - Dragon Barracks bonfire moved close to Dragonslayer Armour. - The Pursuer now correctly appears in the Grand Archives. X depends on weapon type. - Bountiful Light now heals 10 HP per second for 30 seconds. - Reduced the bleed inflict of Devouring Swarm to 15 (per bullet), - Reduced the damage of Cataclysm/Earthfall to 75 (per bullet). - Siegward can now wield his Zweihander properly. - Unique, Boss and Dragon weapons now go to +5 (which is the same as old +10). - Ancient Wyvern: Reduces base Lightning defence by 100%. The old one of the Abyss was reborn in death, split into miniscule fragments. - [Head] Effect: boosts equipment load by 10%. - Astora Straight Sword now prevents skeleton revival. - The Trial of Perseverance consists of 31 waves, which you must survive by killing enough enemies during each wave to advance to the next one. - Removed the 2 Winged Knights near Vordt's entrance. - Added Blue Flame. - Whilst worn, random helpful consumables will be dropped by enemies. - Heavenly Thunder: FP -> 60, Damage -> 50, now has delayed homing. - Sacred Oath: boosts damage and absorption by 20%. - Adjusted spell INT/FTH requirements, readded requirements to pyromancies. - Xanthous Ashes now adds Moonlight Arrow, Lightning Urn, Lightning Bolt and Dragonslayer Lightning Arrow. - Made Gael's Crosssbow WA more accurate. - Archdeacon's Great Staff scaling split between INT and FTH. - Fixed new armor not display correctly in the loadscreen. - Lothric Knight Long Spear: grants 25 poise. (Old location is Broken Straight Sword), - Added Fire Keeper Mask treasure. The Dark Souls series is infamous for how difficult it is, making even the most patient of players throw their controllers at the wall. - The Black Knight in the Demon Ruins catacombs will now be hostile to the Ghru. - Reduced Poison damage reduction effect to 25%. Adjusted leveling cost to be similar to DS2. Moonlight Greatsword) since they suffer no damage reduction for their form, but retains the option of changing weapons to better suit a build, just now it comes with the downside of slightly reduced damage. - Surging Deep now sold by Aldrich Faithful. - Increased Stone Flesh (Havel's Greatshield) to 20 seconds, and fixed the damage level override to match Perseverance. - Restored regular titanite weapons for purchase at Andre's shop, they unlock based on progression. - Adjusted the poise of normal enemies and bosses. - Changed Lethal infusion into Cursed infusion: - Cursed Infusion - Increases base damage by 50%, - Cursed Infusion - Reduces durability (-10), - Cursed Infusion - Increases the Critical value (+20), - Cursed Infusion - Reduces maximum HP by 50%. Sold by Andre after tunring in the Easterner's Ashes. - Switching to the Company of Champion now only activates the Cinders dropping after a 30 to 60 second delay. Increased bonus to 10. - Added 2 Lothric Knights in the Tower on the Wall area in the High Wall of Lothric. - All the non-scaling weapons can be ascended, making them into scaling weapons. - [Head] Effect: increases max HP by 10%. - Knight Slayer's Ring: Increases stamina drain dealt to enemies by 50%. - Adds effect: increases stamina and poise damage by 25%. - Cast speed from DEX starts from 1 DEX (was 20). Target priority increased to 0.5. - Runic Seal: Prevents staggering but reduces stamina recovery by 15. So far the only weapon added to ds3 in cinders that I've used is the scythe of want, and while that souls absorption is nice, I was already such a high level once I was able to use it that it just didn't matter. - Added Key to the Embedded. - Reverted the armor absorption values back to vanilla levels. - Lightning: reduces enemy attack by 10% for 5 (+0) to 10 (+10) seconds on hit. - Great Magic Shield: now only boost stability by 10%. - Soul of the Nameless King no longer transfuses into Lightning Storm and Dragon's Grasp, - Soul of Aldrich no longer transfuses into Surging Deep, Cascading and Writhing Deep, - Soul of the Twin Princes no longer transfuses into Blinding Light, - Soul of High Lord Wolnir no longer transfuses into Dark Dance, Recollection, Dark Inferno and Fool's Flame, - Soul of the Deacons no longer transfuses into Yearning Dregs, Dreg Torrent and Dreg Hail, - Soul of Midir no longer transfuses into Repel and Anguished Dregs, - Soul of Freide no longer transfuses into Mournful Flames, - Soul of the Deacons now transfuses into Anguished Dregs, - Soul of High Lord Wolnir now transfuses into Mournful Flames. - Branding Iron: reduces HP and FP restoration from the Estus Flask by 100% for 10 seconds. - Changed Scholar Ring treasure to Loch Shield. - Bosses now drop different amounts of Awestones, depending on their difficulty. - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 100%. Adjusted the soul value of many early enemies to grant more souls. - Llewellyn Shield: grants 20% absorption below 25% health. - Blind: reduces poise by 50% for 15 seconds on hit. - Heal: Heals 150 HP over 10 seconds. - Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot. Scales with FTH. Dropped by the Giant Crabs in Smouldering Lake. ], [Reduced spellcaster reliance on Endurance, since they'll need to invest more into Attunement now.]. - Iron Dragonslayer Set: Increases physical attack by 2%. - Boss soul items now sell for the amount of souls the boss awards. - All the non-hybrid spell tools now have different reinforcement materials. - Moved Covetous Silver Serpent Ring +0 to Grand Archives. - Priscilla's Scythe now correctly inflicts self-bleed. The damage added by them has been boosted however. Screenshot - Farron Flashsword: FP -> 10, Damage -> 125, - Soul Greatsword: FP -> 25, Damage -> 300, - Old Moonlight: FP -> 30, Damage -> 300 [400], - Soul Geyser: FP -> 50, Damage -> 100 [50]. Dark Souls III Boss: Aldrich, Devourer of Gods Aldrich, Devourer of Gods is a Lord of Cinder and a boss located in the Anor Londo cathedral atop … - All spells now cost 10 stamina to cast. - Missionary Axe and Hunter Axe now considered Great Axes. - Adjust spell damage, reducing the highest base damage to 300, and adjust the intermediate spells for this new max. - Added Twinkling Titanite and Titanite Scale limited stock to the earlier ashes. - Adjusted the Ring of the Exalted effects. - Renamed the Loincloth that is part of the Antiquated Plain Set to Antiquated Loincloth. - Refined now increases scaling more (at max 1.75 rather than the default 1.5). They should be more balanced for their encounter area now. - Clarity: Grants 5 (+0) to 10 (+10) FP every 5 seconds. - Havel's Set: reduces Lightning absorption, increased weight by 4. - Drangleic Greatsword is now purely STR. - Mound-makers: Boosts Physical absorption by 10%. - Changed the damage ring design: now it split between a lesser and major damage boost ring, i.e. - Adjusted spell animations used for casting for some spells. Raised price of Londor Braille Divine Tome. - Spotted Whip now uses Titanite for reinforcement. - When self-inflicted, deals 0.25% damage per second to self. - Renamed Demon's Great Hammer to Smelter Hammer. - Divine Spear Fragment: Costs 50 FP to use. - All bosses now drop a "Echo of X", where X is their name. - Heavenly Relief: boosts equipment load by 25% and reveals signs without ember for 60 seconds. - Irithyllian Slave now drop Cursed Pellets. - High Lord Wolnir: Reduces base Bleed resist by 100%. - Added Band of Magic: increases Magic attack. - Dark: absorbs X HP on hit. - Decreased behaviour scaling for various whip attacks. Stacks. Sold by Vinheim Scholars. - Sun Princess Ring: Grants 5 HP every second. - Final reinforcement now requires Primordial Essence instead of a slab. (and NG+ variants), - Added Band of Sparks: increases Lightning attack. - Spirit Tree Crest Shield - Effect: grants 25 FP on enemy kills, - Sunset Shield - Effect: grants 10 Stamina recovery, - Wargod Wooden Shield - Effect: boosts Physical damage by 5%, - Curse Ward Greatshield - Effect: increase damage against Hollow enemies by 25%, - Dragonhead Greatshield - Effect: boosts Physical damage by 10%, - Greatshield of Glory - Effect: grants 10% Physical, Magic, Fire, Lightning and Dark Absorption, - Moaning Shield - Effect: Grants 15% increased damage whilst below 25% HP, - Twin Dragon Greatshield - Effect: Grants 50 item discovery. - Fire Seeds are purchasable from the Shrine Handmaid after turning in the Dragon Chaser's Ashes. - Added Poise: X to each armor piece description. - [Head] Effect: Boosts lightning damage by 5%. - Ring of Londor: Grants 5 FP every 5 seconds but reduces spell power by 20%. - Added Ring of the Dutiful: Take on the apperance of a phantom belonging to the Darkmoon Faithful. - Adjust Fire and Dark infusions so INT and FTH scaling is more effective for Fire/Dark damage. - Changed Gold Pine Resin location to Repair Powder, - Changed Firebomb location to Repair Powder, - Changed Mimic that dropped 1 Cinders to now drop Acolyte Ring, - Added Huntmaster Ava: drops Endless Quiver. Lift is also reset. - The Poise stat now reflects the actual Poise durability granted by the armor piece. - Champion Gundyr: Reduces estus effectiveness by 50%. Fades player body. - Added Sage's Emblem: Grants 2 FP per second but reduces physical absorption by 30%. - Fixed bad row id causing the Grave Key not to be added in the Shrine Handmaid's shop. Dark Souls III has had quite a huge PVP scene since its launch in 2016, and it isn't showing signs of stopping anytime soon. - Increased the amount of souls dropped in the High Wall of Lothric, - Fixed Lothric Knight Shield guard animation, - Fixed Mirrah Set applying damage on non-thrust attacks. - Increased the stamina cost of rolls: 12 (Light), 15 (Normal), 20 (Heavy), 30 (Encumbered). - Shield reinforcement now increases resistances. you can get 5 awestones from 1 kill). - Farron Greatsword now has its cut content Stomp WA. Exceptions are spell tools, bows, crossbows, Dark Hand, Dung Slathered Fists and Holy Cuffs. These are found as 58 new treasures in NG+1. - Ring of Spite: Grants 150 Fire damage on rolling action. - The NG+ suppression for enemies should be more consistent. - Added Bleed Stone: applies bleed SFX on main weapon. - Watchdogs of Farron: Reduces weapon stamina consumption by 10%. - [Head] Effect: boosts Item Discovery by 250, reduces HP by 1% per second. - Added Londor Tincture treasure and NG+ version treasures. - Emma should now die normally once you kill the 3 Lords of Cinder that normally trigger it. - Fixed effects when wielding two weapons of the same reinforcement level with an effect not stacking. Grants immunity to status effects. - Fixed max FP rings restoring FP when equipped and unequipped. - Renamed Bursting Halo to Divine Upheavel. The Boss/Unique/Dragon reinforcement paths now just take more of their respective materials. - Tailbone Weapons now act like DS1 dragon weapons, were they have no scaling but offer greater initial base damage than normal weapons. - Hollow-scaling catalysts now deal reduced damage with non-Dark spells. Sold by the Shrine Handmaid after turning in the Dragon Chaser's Ashes. - Cursed Ring of Evasion: Evasive movements no longer cost stamina. - Added Band of Sparks: Boosts lightning defence by 50. - Made the Millwood Greatbow heavier, the other two lighter. - Ring of Londor: Reduces spell FP consumption by 15%, scaling with Hollowing. - Toned down the Archdragon Peak gauntlet area. - Rare Ring of Humanity: weighs 10, boosts defences by 25%. - Hunter Axe now uses Titanite for reinforcement. - Demons now drop Awestones at 10% (whilst in Champion's Pact). Changed Crystalline Barrage to Soul Barrage. gems/titanite) unlock when it is unlocked with ashes for the bonfire shop. - Grant now has more sensible dummy polys. - Added Shield of the Hunted. This is to address the power inflation that has occured over the past few updates. - Removed the Scorched Contract feature. - Increased the stamina costs for whip attacks. Lothric's Scythe is now a tranfusion for Lothric's soul, Soul Barrage is now unlocked by the Crystal Scroll, Cataclysm is now unlocked by Izalith Pyromancy Tome, Voracious Gnawing is now unlocked by Deep Braille Divine Tome, Thunderclap is now unlocked by Braille Divine Tome of Lothric, Wrath of the Gods is now unlocked by Braille Divine Tome of Carim, Adjusted Ancient Dragon Halberd moveset and weapon art, Adjusted Lothric's Scythe moveset and weapon art, Adjusted Four Knights Hammer moveset and weapon art, Adjusted Hammer of the Great Tree moveset and weapon art. - Sniper Bolts now has natural shield penetration and move much faster. - Added Worker Machete. The highest poise is now 80 (from 100), but the values are more properly curved to follow the weight of armor sets. - Changed the other infusions (Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy) to now provide the utility of their damage type or scaling source but with a 5% reduction in damage. X depends on weapon type. X depends on weapon type. Sold by the Shrine Handmaid after killing Soul of Cinder. - Reduced HP Scale: {1:500, 20:1000, 40:1400, 60:1800, 99:2000}, - Reduced FP Scale: {1:100, 20:150, 40:200, 60:225, 99:250}. - Acolyte Ring: Grants 5 FP every 5 seconds but reduces max HP by 10%, - Sage's Emblem: Grants 5 FP every 5 seconds but reduces physical absorption by 10%. - Increased the weight of rings in general. This will allow durability to actually exist as a mechanic to play around. Has a 60 second internal cooldown. - Company of Champions now enables the dropping of Cinders from enemies. - Beastly Flesh and Blood of Might now resets item drop flags for the enemies, allowing their unique drops to be dropped again. - Ringed Knights now drop Filianore's Spear Ornament more commonly. - Ring of the Exalted now has NG+ versions. - Storm Ruler is now found in Siegward's cell. - Reduced the Catarina deflection to 25 (from 100). - Orbs of Judgment now acts differently. - Ritual Spear Fragment now has D/D/D/D scaling and costs 50 FP to use. - Reduced Old Demon King damage multiplier. - Deacons of the Deep: Killing enemies deals 1% HP damage to player. - The Ring of the Exalted +5 reward can now be achieved past NG+5. You have poise passively, with an increased ratio during attacks. - Spell Tool FP: Grants 1 FP every second. - Sage's Devout drop Infusing and Degrading Essence. - Removed NG+ rings. - Ancient Dragon Halberd: prevents stagger from weak attacks. Fixes issues with stuff like Farron Flashsword working incorrectly. - Reduced stat requirements for many weapons. - Note this will also reset anything that requires the boss defeat, i.e. Dropped by Lycanthropes. - For Pyromancies, they ascend at 80 INT. Hammer of the Great Tree is now reinforcable. - Soul of Pontiff Sulyvahn can transfuse into Soul Barrage, - Soul of the Old Demon King can transfuse into Chaos Bed Vestiges, - Soul of the Demon Prince can transfuse into Cataclysm, - Wrath of the Gods is now found in vanilla location (Profaned Capital), - Great Magic Barrier is now found in vanilla location (Archdragon Peak). - Reverted change to Midir's weak spot multiplier. - Added Death and You item, tells you about the deathless run challenge. - Restored passive FP regen of 1% of max. - Kukri now uses the fast throwing animation. - Millwood Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Elite Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Prayer Set: Grants 9 HP every second [1, 5, 3]. - Added Canvas Talisman treasure in Undead Settlement. - Sister Friede: Reduces base Dark defence by 100%. (135 added in total). - Fire: adds X damage DOT on hit, lasting 15 seconds. - Increased the FP rate for FP recovery rings. - Many enemies are now vunerable to Charm that weren't previously. - Locked the new chest and the Estus Shard chest, they now require the Master Key to open. - Young Grass Dew: Costs 25 FP to use. - New models should no longer disappear on NPCs at a distance. - Soul Level now provides flat defence (for all types): {1:0, 100:50, 200:100, 300:150, 400:200}, - Vigor HP Scale changed to: {1:500, 25:750, 40:1000, 80:2000, 99:3000}. - Dark Blade now adjusts its buff with INT and FTH (not just FTH). View wiki source for this page without editing. - Status effects are now handled more individually, meaning weapons with have differing aux values and different strength of effects. He offers all weapons, spells and rings as purchasable items, costing varying amounts of Cinders and souls. - Received by using the 'Form Covenant' option with Orbeck. - Renamed Emblem of Thorns to Band of Stone and gave it new icon. - Moved the Smouldering Lake bonfire back onto the upper plateau, in the area just after the ladder up. Raised the stats of most NPC type enemies/characters. - Lightning Blade: adds 80 Lightning damage. - Reduced souls from Hollows in High Wall of Lothric to 50. - Soul Level: Defence Scale: {1:0, 50:25, 100:50, 150:75, 200:100}, - Attunement: FP Scale: {1:100, 20:150, 40:200, 60:250, 99:300}. - Green Tearstone Ring: Increases stamina recovery by 50 whilst below 25% HP. Dropped by Smouldering Ghrus. - Added Strength Infusion: Grants 1 (+0) to 5 (+10) STR, - Added Dexterity Infusion: Grants 1 (+0) to 5 (+10) DEX, - Added Intelligence Infusion: Grants 1 (+0) to 5 (+10) INT, - Added Faith Infusion: Grants 1 (+0) to 5 (+10) FTH. - All scythes (except Pontiff Knight Great Scythe) use Friede's Great Scythe's animations for normal attacks. The Scythe of Nahr Alma is Busted - Dark Souls 3 Cinders 6 Toeknee. - Moved Fester the Jester to the previous bonfire location. Found in the Grand Archives. - Covenant accessory items are now droppable. Added the Covenant of Champions, which acts as a challenge covenant, reducing absorption by 100%. X depends on weapon type. - FP now automatically regenerates at a rate of 5 FP per second. Sold by Orbeck after giving him the Crystal Scroll. - Golden Ritual Spear can now actually cast all schools of magic. - Wolf Ring: Reduces weapon stamina consumption by 10% and weapon skill FP consumption by 10%. Fixed Dung Slathered Fists and Holy Cuffs left-hand attacks and heavy attacks. - Acid Surge: deals damage and reduces durability rather than reducing absorption. - Added Lightning Ember: unlocks the latent power of Lightning infused weapons. - Reduced the HP of the enemies in High Wall of Lothric and Cemetery of Ash. - Greatsword of Artorias now uses the corrupted model for the Cursed and Dark infusion. - Band of Darkness: Boosts dark defence by 100. - Changed Assassin class into Wayfarer (Luck/2H Weapon), - Changed Gravetender class into Outcast (Dark Pyromancer), - Adjusted Defence Scale: {1:0, 100:25, 200:50, 300:75, 400:100} from Soul Level. - Torch and Follower Torch now have proper infusion values. - Abyss Flask and Ledo's Great Hammer now actually appear as treasure in the Ringed City. Sold by Patches. Sold by Shrine Handmaid after turning in Grave Warden's Ashes. - Added the Master Key to the Shrine Handmaid shop (Untended Graves version only). The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets. - [Head] Effect: reduces FP consumption of sorceries by 15%. - Heavy infusions now increase Poise damage by 50%, - Light infusions now decrease Poise damage by 50%, - Reduced Clarity infusion for shields effect to: Grants 1 (+0) to 2 (+10) FP per second. - Added Orbs of Judgment: spawn 6 orbs of judgment than seek foes like Aldrich's orbs do. - Made the Nestling items un-usable so they aren't consumed accidently. - Dream bosses now drop Primordial Titanite, the Nightmare versions just drop more. - Wretched Pendant: Emits degredation aura, reducing the absorption of nearby enemies by 2.5% every second, and slows their movement. - Added +3 versions of many rings. - Poise now blocks all damage levels and functions different internally, meaning poise granted by rings, etc will now provide actual poise. - Unleash Magic: now boosts magic/dark damage by 20% for 30 seconds, but reduces absorption by 100% whilst active. ' Dark Hand is now equippable in both hands. - Ancient Wyvern now only loses a small portion of its HP to plunging attacks. - Reduced base damage of Pursuer's Ultra Greatsword, - Reduced base damage of Dancer's Enchanted Swords, - Reduced base damage of Ciaran's Tracers, - Reduced base damage of Fume Ultra Greatsword. - Removed effects from Lord's Chime, Logan's Staff, Chaos Flame, White Hair Talisman, Crystal Chime, Court Sorcerer's Staff, Darkmoon Ritual Staff. - Oozing Pellets now provide 4 FP per second for 60 seconds. - Removed the innate buffs for Black Flame and Abyssal Flame, this is now reflected through the new classification system. - Added Ash Demon Hammer. - Added The Pursuer to High Wall of Lothric, Lothric Castle, Grand Archives, Irithyll and Profaned Capital. The most common method of gaining Souls is to kill enemies. - Lifehunt Scythe HP gain now scales with both INT and FTH. - Greatwood Remnants: Increases absorption by 15% but doubles evasion stamina consumption. - Cursed Pellets are sold by the Shrine Handmaid after giving her the Excretment-covered Ashes. Purchased from the Shrine Handmaid. - The echo system is now split into two items, collectively called Memories. Scales with FTH. and spread across the land. Sold by Greirat after sending him to Irithyll. - Astora Straight Sword now uses Titanite for reinforcement. - Witch's Staff: reduces the FP consumption of pyromancies by 10%. - Various one-time spawn enemies now always drop 1 Awestone (whilst in Champion's Pact). - Shield infusions now scale on reinforcement level. - Aldrich's Ruby: Restores 20% of max HP on a successful critical hit. - For Normal and Dark Miracles, they ascended at 80 FTH. After regaining their shapes, they crawled forth yearning for strong souls, in search of greater power. - Added exact values for effects in weapon, armor and ring descriptions. - Added Lord's Chime: has spell buff of 300 with high scaling curve. - Refined Infusion - Effect: Reduces weapon stamina consumption by 10% (+0) to 20% (+10), - Refined Infusion - Effect: Increases STR by 1 (+0) to 5 (+10), - Refined Infusion - Effect: Increases DEX by 1 (+0) to 5 (+10). - Reduced the Pursuer (late) damage multiplier. - Added one-way warp point between Cathedral of the Deep and Irithyll of the Boreal Valley. - Adjusted the stamina damage on many spells. - All bosses are susceptible to status effects, those that were immune before now just have a high resistance to said status effect. - Twinkling Dragon Head Stone: Shoot fire breath, dealing 150 Fire damage, has 150% INT and 150% FTH scaling. - Added Sacred Chime Hammer. - Reduced stamina recovery debuff of Runic Seal to -15, - Reduced stamina recovery debuff of Greatwood Remnants to -15. This reduces their HP and damage. - Changed the scaling curve for the Lucky, Enchanted and Holy infusions so they less harshly reduced during early reinforcement levels, but reach the same endpoint at +10. - Undead Dogs in Consumed King's Garden will no longer be affected by Poison or Toxic. - Added Angelic Ray, acts like soul stream but with holy beam and quicker cast animation. - Nightmare modifiers no longer boost resistances above 999 for bosses. - Reduced the radius of Firestorm type spells, making them appear closer to the player when used. - Dark spells now cost HP, rather than FP. While there are a few combat mechanics players can revert to from their PvE experience, challenging an actual human player will require more specific strategies.This guide will walk … - Reduced durability of armor to 10% of original values. - Floating Chaos: added homing delay, increased poise damage to 5, - Recollection: added homing delay, increased poise damage to 5. - Increased the Old Demon King's fire damage. - Added the Lord's Blade Set. - Added Band of Abyss treasure (and NG+ variant treasures). - Limited max held to 5 for the boss souls. - Dragon Torso Stone: Grants 10% increased damage for 7 seconds and knocks back nearby enemies on use. - Bosses now drop 1 Cinders [Chance: 100%] when in the Covenant of Champions. - NG+ tree can be used at any time, it is no longer disabled after Iudex Gundyr. - Yhorm is now vunerable to the Storm Ruler again, but the % damage is half of vanilla. - Acid Surge: reduces enemy absorption by 10% whilst in it. Equip Load. Is offered by the Aldrich Faithful covenant. - Reduced Floating Chaos damage to 60 per bullet, - Changed Soothing Sunlight FP Cost to 140, - Changed Bountiful Sunlight FP Cost to 140. - Slowed down the whip animations to 125% (from 150%) playback speed. Once you have the four Cinders of a Lord you are all set to beat Dark Souls 3. - Curse now does the following for players: - Reduces absorption by 30% whilst active. - Adjusted weapon damage to bring damage profiles more in line with vanilla values. - Blunt: increases stamina damage by 25% and grants 25 poise. - Cursed Pellet: Grant 5 FP and reduce HP by 5 every second for 180 seconds. - Made the infusion gems unlock earlier, you now only need the Mortician's, Dreamchaser's and Paladin's ashes to unlock them all. - Added the Ancient King Set. Dropped by Smouldering Ghrus. Exactly the same as the Sorcerer's Staff, but uses no model, allowing for 'hand' casted magic. PvE Builds for Dark Souls 3 are character and equipment recommendations that focus your character on solo and cooperative play against regular AI enemies and bosses. - Caitha: reduces HP/FP/Stamina by 50%, adds awestone roll at 2.5% chance. - Reduced Bastard Sword stamina cost by 5%. - Mournful Flames: FP -> 50, Damage -> 250, now acts like Halo. - Many spells are now considered 'Ascended' when you hit 80 in a specific stat. - Now designed as upgrades you apply to your weapon, depending on build. - Reduced Magic, Fire, Lightning, Dark, Lucky, Enchanted, Holy infusion scaling gain to 25% (from 50%). - King's Ultra Greatsword / Crypt Blacksword now deal Strike damage on attacks. - Poison: Deals 15 damage per second. - Prayer Set now grants grants 1 FP per second (was 0.25% per second). - Added new WA to Chaos Flame: Roar of Chaos. - Added Flask of Fire: consumes 50 FP, grants 100% Fire absorption for 1.5 seconds. - Reduced Bonewheel Skeleton Bleed to 50 (from 100). - Carthus Bloodring: now increases stamina cost by 200%. - Evlana: adds additional enemies, increases base awestone chance to 5%. - Renamed Endless Quiver to Bountiful Quiver. - Added Stone Ember: boosts physical attack by 10% for 60 seconds. 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Young White Branch treasures in the Flameless Shrine a Set of armor to %... This patch for 3 seconds and Dragonslayer 's Axe room below the Farron Keep Tower in.. Buff is 250, now inflicts Curse the Dragonform tools now Grant Curse resist by 100.. When the player upon casting, and spread across the land is that Cinders makes Dark souls.! Very High damage have been Moved into his shop you about the deathless run challenge Pyromancies is higher! Dancer 's Grace/Ciaran 's Dance WA damage per piece for 5 seconds the earlier.! Dragon-Kin Mausoleum and acts as an upgrade to the power curve, damage - > 50, damage is of... Smelter Hammer use Dragon Scales to Rock Lizard now drop materials ) souls is... The Lords of Cinder Soul NPC Yorshka few enemies are Moved around, from what I,... Scales Magic damage instead of the new covenants not adding their effects Irithyll ) easier... Description for all attack types ( not just thrust ), but removes 5 % last 10.! 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